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Platinum Arts Sandbox Basics Video Tutorial 1
Platinum Arts Sandbox

Platinum Arts Sandbox Basics Video Tutorial 1

Aug 23, 2008 Platinum Arts Sandbox Basic mapping/technical 4 comments

Platinum Arts Sandbox - Free 3D Video Game Creation and Design Software - Video Tutorial 1 This video covers the basics of world creation in Platinum...

Lightmap Tutorial
C&C: Renegade

Lightmap Tutorial

Aug 23, 2008 C&C: Renegade Advanced mapping/technical 4 comments

C&C Renegade Basic Lightmap Tutorial for static ligthing withing Renegade's Engine

Screen Overlays with the UI Editor
Unreal Tournament 3

Screen Overlays with the UI Editor

Aug 19, 2008 GhostWriter Intermediate mapping/technical 14 comments

A tutorial looking at the UI editor from the Unreal 3 Engine. This tutorial will explain how to set up screen overlays that can be used for things like...

Importing Static Props Into Half-Life 2: 3DS Max 9
Half-Life 2

Importing Static Props Into Half-Life 2: 3DS Max 9

Aug 08, 2008 Half-Life 2 Intermediate mapping/technical 13 comments

This tutorial will teach you how to import a custom model into Half Life 2 as a static prop.

Make a door and a keypad
Doom III

Make a door and a keypad

Aug 02, 2008 Doom III Intermediate mapping/technical 3 comments

This tutorial will guide you through the making of two rooms, a door, and a keypad. We will also make the door unlock when the correct code is entered...

Armed Assault Editing Guide
Armed Assault

Armed Assault Editing Guide

Aug 02, 2008 Armed Assault Advanced level design/theory 1 comment

Presenting the Armed Assault Editing Guide containing nearly 170 pages which cover everything you need to know to make a mod for ArmA.

Mod Tester's Handbook
Game

Mod Tester's Handbook

Jul 25, 2008 Intermediate qa/testing 10 comments

A reference guide for testing mods. Includes info on how to find bugs, how to narrow down the steps to reproduce and how to write good bug reports. Also...

CryEngine2 Creating Full Body Animations: Written
Crysis

CryEngine2 Creating Full Body Animations: Written

Jul 22, 2008 28 Months Later Basic animation 2 comments

This tutorial follows the steps needed to export a full body animation into Cryteks CryEngine2 from 3ds Max 2008.

CryEngine2 Weapon Exporting: Written
Crysis

CryEngine2 Weapon Exporting: Written

Jul 20, 2008 28 Months Later Intermediate animation 6 comments

This tutorial follows the steps needed to export a weapon into Cryteks CryEngine2 from 3ds Max 2008.

3D Skybox Tutorial
Half-Life 2

3D Skybox Tutorial

Jul 20, 2008 Half-Life 2 Intermediate mapping/technical 7 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

Half-Life 2 Mapping Tutorials for Beginners
Half-Life 2

Half-Life 2 Mapping Tutorials for Beginners

Jul 19, 2008 Half-Life 2 Basic mapping/technical 9 comments

These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more......

Unreal 3 Teleporter Tutorial (UTTeleporter)
Unreal Tournament 3

Unreal 3 Teleporter Tutorial (UTTeleporter)

Jul 16, 2008 Unreal Tournament 3 Basic mapping/technical 2 comments

Learn how to make a simple two-way teleporter in unreal 3 using the UTTeleporter actor.

Flashing Lights/Lightning with Unreal 3
Unreal Tournament 3

Flashing Lights/Lightning with Unreal 3

Jul 13, 2008 GhostWriter Intermediate mapping/technical 2 comments

A tutorial looking at how to create flashing lights in Unreal 3. They can be used for effects such as lightning, explosions, disco lights etc.

Importing Videos into Unreal
Unreal Tournament 3

Importing Videos into Unreal

Jul 12, 2008 GhostWriter Intermediate mapping/technical 6 comments

A tutorial looking at converting video files so that they work within the Unreal 3 engine.

How to create a RoQ video-file
Game

How to create a RoQ video-file

Jun 28, 2008 Basic other 5 comments

This is a little tutorial on how to create a RoQ video file for ID games like Quake 3 or Doom 3.

Programming Training Videos
Game

Programming Training Videos

Jun 19, 2008 Basic client side coding 5 comments

Here's a list of training videos that was posted onto a Game Programming Guidance Wiki that I helped create for DPFiles.com and Dave Perry that I thought...

Unwrapping in 3Ds Max for Beginners
Game

Unwrapping in 3Ds Max for Beginners

Jun 11, 2008 Basic skinning 7 comments

A little tutorial for 3Ds Max users how to create a simple object and then unwrap it.

TF2 Shading in UT3
Unreal Tournament 3

TF2 Shading in UT3

May 21, 2008 Unreal Tournament 3 Intermediate textures 40 comments

I'm not going to write much as this should be self explaining to anyone knowing the UT3 materialeditor, all this is based on valves techpapers on TF2

Gunreal "How To Test" Video
Unreal Tournament 2004

Gunreal "How To Test" Video

May 13, 2008 Gunreal Basic qa/testing 5 comments

The is the "How To Test" video for the Gunreal beta.

Nightblade Mapping - Doors
Unreal Tournament 3

Nightblade Mapping - Doors

May 08, 2008 Nightblade Intermediate mapping/technical 0 comments

A guide to adding and configuring doors in a Nightblade map.

Introduction to Nightblade Mapping
Unreal Tournament 3

Introduction to Nightblade Mapping

May 08, 2008 Nightblade Basic mapping/technical 0 comments

An introduction to Nightblade mapping. Explains how to set up the alpha for mapping, and some of the basic tasks necessary to get a map ingame.

ÜberRadiant Basics Setup
Star Trek: Elite Force II

ÜberRadiant Basics Setup

Apr 18, 2008 A Gate two Birds and the Beautiful Sky Basic mapping/technical 0 comments

This Tutorial was made to help beginners for EF2 mapping/scripting/modding.

How to compile a model
Half-Life 2

How to compile a model

Apr 07, 2008 Half-Life 2 Intermediate starting a mod 13 comments

In this tutorial, you will learn how to export a model to a source mdl with CannonFodder's StudioCompiler.

Adding custom music to the in-game player
Enemy Territory: Quake Wars

Adding custom music to the in-game player

Apr 01, 2008 Wheels of War Basic music 0 comments

Wheels of War ships with a high quality soundtrack, featuring Intro/Fadeout, Lucien, Nine Inch Nails and Jack Glass. Following this guide will allow you...

Insert, modify and export map-objects
World of Padman

Insert, modify and export map-objects

Mar 31, 2008 World of Padman Basic mapping/technical 1 comment

In this tutorial I would like to show you how to insert, modify and export pre-modelled and skinned map-objects (MD3 and ASE) in GtkRadiant.

Fixing Texture Seams/Warps in XSI
Game

Fixing Texture Seams/Warps in XSI

Mar 30, 2008 3D Artists Group Intermediate textures 9 comments

Combine the power of XSI's Camera Projections and Ultimapper to easily fix Texture Seams. This technique also lets you paint on top of a screenshot of...

The Modular Release Model
Game

The Modular Release Model

Mar 22, 2008 Intermediate management 49 comments

"Release early and often" - we've heard it before but why does it so often fail? Why do players try an early release mod and never come back? This tutorial...

How to make a custom static mesh for Unreal3
Unreal Tournament 3

How to make a custom static mesh for Unreal3

Mar 05, 2008 Unreal Tournament 3 Basic props modelling 6 comments

Well this tutorials shows you how to create a static prop, UV,texture and getting it into Unreal 3.

Function Hooking
Game

Function Hooking

Mar 01, 2008 iBepex Intermediate client side coding 3 comments

In this tutorial, I will try to explain you why you want to hook functions and show you how its done.

Europe In Ruins Guide Overview
Company of Heroes: Opposing Fronts

Europe In Ruins Guide Overview

Feb 29, 2008 Europe In Ruins Basic pr 0 comments

There are many guides on the Europe In Ruins site. Regularly new players ask for things that are already written down in the forum. To prevent this I...

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