This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering,...
A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...
This tutorial is the first in a series that covers the basics of SVN and what every mod team should know about using it. SVN is an invaluable tool no...
A brief look at environment design using the CryEngine Sandbox editor.
In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor....
This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...
Learn to create 'Faked' Bumpmapping/normalmapping in Star Wars Jedi Knight: Jedi Academy.
Platinum Arts Sandbox - Free 3D Video Game Creation and Design Software - Video Tutorial 1 This video covers the basics of world creation in Platinum...
C&C Renegade Basic Lightmap Tutorial for static ligthing withing Renegade's Engine
A tutorial looking at the UI editor from the Unreal 3 Engine. This tutorial will explain how to set up screen overlays that can be used for things like...
This tutorial will teach you how to import a custom model into Half Life 2 as a static prop.
This tutorial will guide you through the making of two rooms, a door, and a keypad. We will also make the door unlock when the correct code is entered...
Presenting the Armed Assault Editing Guide containing nearly 170 pages which cover everything you need to know to make a mod for ArmA.
A reference guide for testing mods. Includes info on how to find bugs, how to narrow down the steps to reproduce and how to write good bug reports. Also...
This tutorial follows the steps needed to export a full body animation into Cryteks CryEngine2 from 3ds Max 2008.
This tutorial follows the steps needed to export a weapon into Cryteks CryEngine2 from 3ds Max 2008.
This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.
These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more......
Learn how to make a simple two-way teleporter in unreal 3 using the UTTeleporter actor.
A tutorial looking at how to create flashing lights in Unreal 3. They can be used for effects such as lightning, explosions, disco lights etc.
A tutorial looking at converting video files so that they work within the Unreal 3 engine.
This is a little tutorial on how to create a RoQ video file for ID games like Quake 3 or Doom 3.
Here's a list of training videos that was posted onto a Game Programming Guidance Wiki that I helped create for DPFiles.com and Dave Perry that I thought...
A little tutorial for 3Ds Max users how to create a simple object and then unwrap it.
I'm not going to write much as this should be self explaining to anyone knowing the UT3 materialeditor, all this is based on valves techpapers on TF2
The is the "How To Test" video for the Gunreal beta.
A guide to adding and configuring doors in a Nightblade map.
An introduction to Nightblade mapping. Explains how to set up the alpha for mapping, and some of the basic tasks necessary to get a map ingame.
This Tutorial was made to help beginners for EF2 mapping/scripting/modding.
In this tutorial, you will learn how to export a model to a source mdl with CannonFodder's StudioCompiler.